/*
	Pinkie's Balloon Fight
	Copyright (C) 2012  dancinninja (dancinninjac@gmail.com)

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __Pinkie_Player_Class__
#define __Pinkie_Player_Class__

#include "LiveObject.h"
#include "Balloon.h"

class Enemy;

class Player: public LiveObject{

public:

	// Overload these to include balloons	
	Player();
	void Update();
	void Render();
	void SetPosition(f32 _x, f32 _y);
	// New functions
	void CollideWithEnemy(Enemy* enemy);
	int GetLives() const;
	// Inherited:
	/*
	void CollideWithPlatform(Platform& platform);
	*/

//private:

	Balloon balloons[3];

};

#endif